Inverse Retroization (AXR's Worklog)

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Gettin in business

Ok, I'm back after a long time of gone-ness...

Current ideas...
Graphics: VectorX oldschool 3D.
Sound: We're talkin pacman type sounds which will add to the retro-city.
Game:Can't tell you yet incase I change my mind. First letter is 'W' begin guessing now :D

Stuff to do:
1) Create 3D vectorX engine (not too hard cuz there's no shading :D yay
2) Create 3D modeling software to make models and animations for my game.
3) Create all of the necessary 3D maps.
4) Get some gameplay going.
5) Decide what elements of the original game I will use and which I will change.
6) Add random and fun stuff.
7) Get sound with a nice primitive style that actually fits though.
8) Look for bugs.

Wish me luck :D
(Posted on August, 23rd 2008, 15:38)

Comments


Sandman said:
Wolfenstein.
(Posted on August, 23rd 2008, 18:57)


AXR said:
nay... keep guessin :D
(Posted on August, 23rd 2008, 19:11)


toco123 said:
Its this for the competition as it sounds like id have to do a fair bit to match that :O
(Posted on August, 23rd 2008, 23:34)


Sandman said:
Worms.
(Posted on August, 24th 2008, 00:24)


AXR said:
Not Worms. :D
I started the 3D engine today, looks OK so far. It's really easy to make because I don't need any Zbuffering or depth based calculations. All objects are see through in Vector Graphics so that makes my life a lot easier :D I'll try gettin a photo up a bit later.
(Posted on August, 24th 2008, 08:23)


Htbaa said:
It's Warcraft.
(Posted on August, 24th 2008, 09:01)

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