Dune II remake (Ariel Yust's Worklog)
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Land was created and the Art Of War was discovered
Land was created and the Art Of War was discovered
Greetings mates, we have some new intresting updates.
recently me and Ecko had some understanding troubleshooting
I was trying several times to explain Ecko how will the map editor work - how will the tiles be placed on the screen (warcraft\starcraft style)... and he was trying to explain to me the order of placing tiles in our tile sheet - we both failed with our explanations.
[x] good news is, we found a solution to our little problem
, we made a new tile sheet and a new tile placing functions - hahaha.
[x] muhahaha our scouts discovered the art of war and began spraying each other with hot lead
awsome display of gun fire! 

By Ariel_Yust
the display was quit fast, everyone were shooting on burst mode
in the end there was nothing left from the blue team but shame.
[x] everything works great! we have tiles with there borders working, but modifications are in progress
as you can see we have some problems with the edges but we are working on it
, we use high spice inspired from Dune2 and the rocks on the dirt can be use by infantry
which aren't implimented yet into the game hehehe

[x] another intresting thing is the planing of the harvester... yes I dislike that stupid design of the harvester in the dune games!

they couldn't invent something better?! jeez I hate it! its big with wierd shape! berly moves and harvest spice :| and I don't think it would have been used in the future so I invented my own harvester design
a very unique design muhahahahah!
my harvester is a walking harvester - has much more mobility then the normal dune harvester! it looks better! it has strong spot lights and any fictionary vision that you would like! and it walks into a field without ruining the spice! and collects the spice from its bottom part, most efficient!

By Ariel_Yust
My harvester will never sink in the sand! because Ecko won't progrem it to!
recently me and Ecko had some understanding troubleshooting

[x] good news is, we found a solution to our little problem

[x] muhahaha our scouts discovered the art of war and began spraying each other with hot lead



By Ariel_Yust
the display was quit fast, everyone were shooting on burst mode

[x] everything works great! we have tiles with there borders working, but modifications are in progress

as you can see we have some problems with the edges but we are working on it



[x] another intresting thing is the planing of the harvester... yes I dislike that stupid design of the harvester in the dune games!

they couldn't invent something better?! jeez I hate it! its big with wierd shape! berly moves and harvest spice :| and I don't think it would have been used in the future so I invented my own harvester design

my harvester is a walking harvester - has much more mobility then the normal dune harvester! it looks better! it has strong spot lights and any fictionary vision that you would like! and it walks into a field without ruining the spice! and collects the spice from its bottom part, most efficient!

By Ariel_Yust
My harvester will never sink in the sand! because Ecko won't progrem it to!

(Posted on October, 9th 2008, 19:43)
Comments
DTM said:
one day I'm going to read Dune and know what you're going on about with all that spice malarkey
awesome work.

(Posted on October, 9th 2008, 21:42)
Ariel Yust said:
Thanks guys
One day I will have to read the book too XD hahahahaha

(Posted on October, 9th 2008, 22:15)
Rincewind said:
Looks like fun! Any reason the mouse cursor look like a dagger?
(Posted on October, 10th 2008, 10:16)
Ariel Yust said:
don't like it? then change it! XD hahaha
its not a simple knife my friend, its "The Fremen Traditional Knife" WOLOLO!!! and besides it does look cool
what? you would prefare a white complex metal triangle? 
its not a simple knife my friend, its "The Fremen Traditional Knife" WOLOLO!!! and besides it does look cool


(Posted on October, 10th 2008, 14:29)
Rincewind said:
Well it looks slightly out of place to me in a modern warfare environment. But then again I don't know Dune very well and Dune does look somewhat steam punk.
(Posted on October, 10th 2008, 17:05)
Ariel Yust said:
hmmm I'm trying to have a hand pointer instead of the knife
and the knife will be used when targeting enemys... for now... who kows maybe I will change that 
btw... Me and Ecko desided that our game is not a dune remake... its more like a game inspired from the dune games


btw... Me and Ecko desided that our game is not a dune remake... its more like a game inspired from the dune games

(Posted on October, 11th 2008, 15:29)
Eckolin said:
Updates have been slow lately. Ariel and I had fun with a racing car AI. Nevertheless, I expect to see harvesting scouts and flying scouts any time now.
(Posted on October, 23rd 2008, 16:13)
Ariel Yust said:
Muhahaha we have real flying harvesters muhahahahaha!!! XD *Finaly*
(Posted on November, 1st 2008, 15:36)
Mezzmer said:
It's great to see someone coding something cool with Bennu.
Also, the graphics are really on par. Keep posting worklogs guys !
Also, the graphics are really on par. Keep posting worklogs guys !
(Posted on December, 1st 2008, 16:46)
Eckolin said:
Updated to Bennu WIP 15.c
New placeholder buttons.
Commandqueues work somewhat.
Pathfinder went drunk.
New placeholder buttons.
Commandqueues work somewhat.
Pathfinder went drunk.
(Posted on December, 9th 2008, 00:32)
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Land was created and the Art Of War was discovered