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Message Board > BlitzMax / Blitz3D / BlitzBasic > Airwolf |
July 6, 2006, 13:15 | |||||||||||
Peter van Dalen
Shining Nutter 18 posts |
A new project I started ,while I was waiting for input for Dark Resurrection. The Sam-Launcher is very much complete. Sams are heat-seeking and leave a smoke-trail. When 4 missiles are launched , then the unit will reload itself in 10 seconds. ![]() Airwolf will deploy a sunburst if there's a SAM-threat. A Sam-Missile will first actively seek for sunbursts and then for Airwolf . Of course when Airwolf is destroyed , a missile will just continue flying until it hits another target ( or ground.... or mountain..... or its "existence-counter" reaches zero, and it will simply blow-up ![]() Airwolf still needs tinkering though. I'm not happy about the turbo-section. The landing gear is retractable though , just like the weapons in the sponsons. The rotors come in two sets , one set is for low torque-speeds , the other is for high speed ( obviously ) I did it this way because using the rotor-model for high-speeds makes it look like it just flashes on and off - meaning: turning the rotor over its y-axis at 8 degrees per loop , makes it follow in its own footsteps ![]() Helicopter Banking is working great . Applying Screenblur for when it's using turbo is coming along nicely.
[Edited on October 16, 2006 by Frimkron] ____________ |
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July 6, 2006, 13:28 | |
Eckolin
Quite Whiskered 388 posts ![]() |
I want.
____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. |
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July 6, 2006, 13:36 | |
Sandman
F3n!x0r 1194 posts ![]() |
Man this is all so amazing. What are you using for the modeling?
____________ BennuWiki Yes, my avatar has grey borders in IE (so get a decent browser) ROOFLEZ ROOFLEZ |
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July 6, 2006, 14:06 | |||||||||||||
Peter van Dalen
Shining Nutter 18 posts |
I use Gamespace. It really is a good program to model in. look here for more information http://www.caligari.com/gamespace/default.asp And here are some other models I've made.These versions are untextured, but textured versions are available. I'm very busy right now , so these will have to wait. sorry about that. in the meantime.. enjoy
[Edited on October 16, 2006 by Frimkron] ____________ |
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July 6, 2006, 15:17 | |
Rincewind
programmer 1555 posts ![]() |
Looking good! What kind of game will it be exactly? You get to play the helicopter and then you shoot down ground units and other air units? I have used Truespace for a while in the past, it's very nice and has a characteristic feeling, I suppose gamespace is nice too. [Edited on July 6, 2006 by Rincewind] ____________ Personal website: http://www.loijson.com |
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July 6, 2006, 16:07 | |
Peter van Dalen
Shining Nutter 18 posts |
GameSpace is the "little brother" of TrueSpace. When Truespace gets upgraded , so does GameSpace . Neat huh? About the Game: The game is going to be mission-based. The storyline of a number of missions are from episodes of the TV-series. The game starts with mission zero. Mission zero is actually not playable: You see Airwolf , but you cannot control it. One of the reasons is to soften up the player into thinking: hey I wanna fly that thing ! Moffett is flying it during a test. When the test is finished , He hijacks Airwolf , blows up the command center and takes off to Libya ( just like the 1st episode) Instead of showing a recording , i'm planning to show it in real-time. I've already done some tests with multiple camera-setups. I've also recreated the command-center from a number of photo's from that episode. ( I'll post a screenshot as soon as possible , promise ![]() When a bullet hits a window , it will explode into little shards of glass , complete with fire and smoke . Mission one starts with Stringfellow infiltrating Libya , searching for and retrieving Airwolf , chasing and killing Moffett Mission two has a sequence in which you must protect Dominic Santini from a bunch of murderous Vietnam-Veterans in Bell-Helicopters (actually an episode ![]() And there's a mission that pits you against an experimental helicopter complete with rockets ( something like a "Russian Organ" with rotors ) ( another tv-episode) Another mission will contain an aerial fight between AIRWOLF and... REDWOLF ( yet another an episode ) [Edited on July 6, 2006 by Peter van Dalen] ____________ |
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July 6, 2006, 17:12 | |
Rincewind
programmer 1555 posts ![]() |
Never heard of the Airwolf tv series. But I'll be waiting for your game. ![]() ____________ Personal website: http://www.loijson.com |
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July 6, 2006, 17:19 | |
Sandman
F3n!x0r 1194 posts ![]() |
Omg Rince you cultural barbarian, though I'll be waiting just like you, this sounds very awesome. I like the mission idea where missions are episodes.
____________ BennuWiki Yes, my avatar has grey borders in IE (so get a decent browser) ROOFLEZ ROOFLEZ |
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July 7, 2006, 13:28 | |
Peter van Dalen
Shining Nutter 18 posts |
Follow the link for more info about the AIRWOLF tv-series http://airwolf.tv-series.com/d … amp;SeasonID=1 http://airwolf.tv-series.com/d … amp;SeasonID=2 http://airwolf.tv-series.com/d … amp;SeasonID=3 http://airwolf.tv-series.com/d … amp;SeasonID=4 ahh. the memories ![]() ____________ |
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July 7, 2006, 14:05 | |
Rhovanion
Exterminated 666 posts |
for people who want more than just memories: lololol no good peers though ![]() The game looks amazing. you could also try to use Maya. Star Wars' 3D effects are made with Maya, but whatever ![]() ____________ |
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July 7, 2006, 20:20 | |
PEader
お前はもう死んでいる 1486 posts ![]() |
Quoting Rincewind: Never heard of the Airwolf tv series. But I'll be waiting for your game. ;) Man there is something wrong with you Rincewind. Do you live in a hole? Not knowing Cypress Hill or the Beastie Boys is one thing but not knowing Airwolf. What is next, you'll deny knowing sensei seagal? ____________ I see 57,005 people. |
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July 10, 2006, 09:08 | |
Peter van Dalen
Shining Nutter 18 posts |
A couple of screenies. An early unfinished version of the Red-Star-Base in the first episode of Airwolf. ![]() The finished version. Here it is attacked by Airwolf ![]() In the first post I told you about "screen-blur",... well here it is. ![]() ![]() What do you think? ____________ |
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July 10, 2006, 12:22 | |
Sandman
F3n!x0r 1194 posts ![]() |
Awesome. I hate I can't talk about 3D shit, but it looks great.
____________ BennuWiki Yes, my avatar has grey borders in IE (so get a decent browser) ROOFLEZ ROOFLEZ |
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July 10, 2006, 23:27 | |
yonni
None 420 posts |
Looks awsome, but I think you may be blurring too much, it looks kinda like it would be hard to see anything at all, but maybe thats the effect your going for. I cant really say how well it would work untill you play the game i spose. Anywho, I'm sure you know what your doing.
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July 11, 2006, 02:57 | |
Sandman
F3n!x0r 1194 posts ![]() |
The visibility would be a lot better if you move, a still picture like this is not good to rate the blurring.
____________ BennuWiki Yes, my avatar has grey borders in IE (so get a decent browser) ROOFLEZ ROOFLEZ |
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July 11, 2006, 18:53 | |
yonni
None 420 posts |
Quoting Sandman: The visibility would be a lot better if you move, a still picture like this is not good to rate the blurring. Yeah, thats what i meant ____________ |
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July 12, 2006, 11:41 | |||
Peter van Dalen
Shining Nutter 18 posts |
Hi peeps, The Huey is nearly finished. Only an appropriate texture for the skids and rotors , and this one's done ![]()
Cockpitdoors can be opened , the doors in the rear can slide open . ALL windows are "see-through" when it's loaded in Blitz3D. I made a (very) small movie in the beginning of airwolf's development. (put the link in the adressbar , and enter MUGWUMP as the password ) http://s8.photobucket.com/albu … mgAnch=imgAnch1 [Edited on October 16, 2006 by Frimkron] ____________ |
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July 13, 2006, 03:48 | |
Rhovanion
Exterminated 666 posts |
lol nice, I didn't know a helicopter could make such quick turns in movement though. no blurring movie?
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July 13, 2006, 08:23 | |
Peter van Dalen
Shining Nutter 18 posts |
Sorry Dennis, Movie was made BEFORE I put the blur in ![]() And yes, turning-ratio was a bit fast. So I've slowed it down. ![]() ____________ |
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July 17, 2006, 23:11 | |
Rincewind
programmer 1555 posts ![]() |
MUGWUMP doesn't work for me. ![]() Quoting Petar: What is next, you'll deny knowing sensei seagal? Who? ![]() ____________ Personal website: http://www.loijson.com |
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July 18, 2006, 09:29 | |
Peter van Dalen
Shining Nutter 18 posts |
Hi Rincewind, Strange it doesn't work for you ![]() I've checked it , and it runs ok. You sure you put the link in the adressbar? Peter ____________ |
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July 18, 2006, 14:09 | |
Sandman
F3n!x0r 1194 posts ![]() |
Try lowcases, Rince
____________ BennuWiki Yes, my avatar has grey borders in IE (so get a decent browser) ROOFLEZ ROOFLEZ |
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July 18, 2006, 22:37 | |
Rincewind
programmer 1555 posts ![]() |
Quoting Sandman: Try lowcases, Rince Ah right, thanks! And there was me exactly copying what Peter said. ____________ Personal website: http://www.loijson.com |
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August 7, 2006, 02:28 | |
Rhovanion
Exterminated 666 posts |
I couldn't help laughing with "worst: 21"... some dutch lame inside joke maybe...
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October 16, 2006, 12:18 | |||||||||
Peter van Dalen
Shining Nutter 18 posts |
No Dennis, it's not a joke ![]() "Worst" refers to the number of frames (or lack thereof) while the program is running. It's very handy to keep track of sudden drops in frames. Especially if it's running on a variety of computers. Well,... while I'm at it, have some more screenies of airwolf (texture phase)
Left to do: 1- Rotors (main + rear) and turbo-engines 2- still tinkering with the texture at the cockpit. 3- texturing gun pods 4- modelling and texturing of rocketpod current TRIScount: a whopping 7100 !! [Edited on October 16, 2006 by Frimkron] ____________ |
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Message Board > BlitzMax / Blitz3D / BlitzBasic > Airwolf