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<title><![CDATA[ Commander Keen worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewworklog&id=60 ]]></link>
<description><![CDATA[ remaking my Commander Keen game ]]></description>
<language>en-us</language>
<pubDate>Mon, 27 Apr 2026 12:16:22 GMT</pubDate>
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<title><![CDATA[ working on a new engine and changing it into a Commander Keen game ]]></title>
<link><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewpost&id=176 ]]></link>
<description><![CDATA[ Hi guys, even though I have little time especially now I have game developer as a job(I guess some of you would love to have a job like that. I must be lucky).
In my spare time however I&#039;m working on a remake of my old Commander Keen game that I made in Div Games Studio many, many years ago. This time I make it entirely in C++ from scratch. The graphics were easy to do, so was the background music, but now i&#039;m in the progress of adding collission detection which needs some thorough coding to make sure it works correctly.

Also I need to find a way what to do with the increase in framerate since I have improved on knowledge of algorithms and computers have been increased in speed a lot(plus I use openGL hardware acceleration instead of slow software rasterizers). Windowed I get framerates ranging from 5000 to 23000 which is quite high compared to when I made the original who ran on 25 fps and I really had a hard time to reach that framerate constantly. I can add a frame limiter but then I&#039;m wasting tons of FPS plus I can use extra frames to make movement smoother. I still have to look at that. ]]></description>
<pubDate>Mon, 30 Apr 2007 14:42:29 GMT</pubDate>
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