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<title><![CDATA[ OpenGL DLL for Bennu worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewworklog&id=71 ]]></link>
<description><![CDATA[ Crossplatform OpenGL for Bennu. ]]></description>
<language>en-us</language>
<pubDate>Mon, 27 Apr 2026 11:56:18 GMT</pubDate>
<item>
<title><![CDATA[ Bennu Integration ]]></title>
<link><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewpost&id=267 ]]></link>
<description><![CDATA[ After 5 other releases I decided to put on a worklog entry again (should do this more often). Anyway, this version has Bennu integration and already a great deal of functionality of Fenix implemented. I&#039;ve got a few optimization ideas left for some stuff like drawing to a texture multiple times and for drawing and reading pixels.

Download it here:
http://deathegg.student.utwent &hellip; gine-test-5.zip (server crashed :()
http://www.bennugd.org/sangine &hellip; gine-test-5.zip

Things to do:
* scrolls
* texts

Things I might do:
* use file,graph combo as identifiers instead of the pointer graph
* implement internal library system

Things I don&#039;t want to do:
* Mode7

When this thing is done I will use a 3D engine, like Irrlicht or Horde3D (have not decided yet).

So, comments? Do the tests look the same for you? Suggestions? ]]></description>
<pubDate>Thu, 31 Jul 2008 22:01:40 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewpost&id=267 ]]></guid>
</item>
<item>
<title><![CDATA[ Sangine vs Fenix: speedtest ]]></title>
<link><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewpost&id=260 ]]></link>
<description><![CDATA[ Yeah so this is a speed comparison between Sangine (Sand Engine, shoot me) and Fenix. The test relies (heavily) on scaling, rotation and additive/subtractive blending, something very slow in Fenix. *grins*

Anyway, download here; start the batchfiles to start the tests, taking 10 seconds each.

This is a sneak preview, I&#039;ll fully document and do all the things necessary when the time comes. Also for now there&#039;s only a win32 preview.

Functions implemented:
* set_mode() - use set_mode(width,height,depth,2), the 2 tells the dll to use opengl (only mode implemented now!)
* load_png() - also load_image() (loads image of multiple types)
* san_update() - update the screen, call before frame; in main loop
* put()
* xput() - not region param, I do have region support implemented, but there&#039;s no region system yet
* map_put()
* map_xput()
* map_xputnp()

Excuse the lack of better documentation or process drawing support, those will come in time. 

Sandman ]]></description>
<pubDate>Wed, 16 Jul 2008 01:52:30 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.org/index.php?p=worklogs&m=viewpost&id=260 ]]></guid>
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